Aperture
Wide apertures blur the background; narrow ones keep the scene sharp.
Aperture, shutter speed, and ISO set every exposure. See how they trade off, then balance them in the simulator below.
Move any setting and watch the meter. Rebalance with the other two.
Same brightness, different creative effects
One stop doubles or halves the light. It's the shared language of all three settings.
Each step to the right lets in twice as much light. That jump is one stop.
Move any setting one notch and you've changed the exposure by one stop. To keep the same brightness, move another setting one notch the opposite way.
Same job (light), different side effect
Wide apertures blur the background; narrow ones keep the scene sharp.
Fast freezes action; slow blurs motion and needs steady support.
Low ISO is cleanest. Raise it only after aperture and shutter are set.
Set your priority, then let the triangle fall into place
Background blur? Lead with aperture (A/Av). Motion? Lead with shutter (S/Tv). Lock that setting.
Base ISO (100) outdoors. Raise it only when aperture and shutter can't reach a usable exposure.
If exposure is off, nudge one stop on whichever setting matters least, then reshoot.
Highlights clipping? Drop a stop. Too dark? Add one. Small nudges get you there fast.
Quick answers for the field
Quick answers on stops, balance, and equivalent exposures.
The exposure triangle is the relationship between aperture, shutter speed, and ISO, the three settings that together determine how bright your photo is. Changing one requires compensating with another to keep the same exposure.
A stop is a doubling or halving of light. Opening the aperture one stop, slowing the shutter one stop, or raising ISO one stop each doubles the light reaching the sensor. Stops are the common language that links all three settings.
Equivalent exposures are different combinations of aperture, shutter speed, and ISO that produce the same brightness. For example, f/2.8 at 1/500s ISO 400 and f/5.6 at 1/125s ISO 400 let in the same total light but create different depth of field and motion effects.
Go deeper on each side of the triangle